When I was much younger, Friday and
Saturday nights meant one thing, and that was sleepovers at one of my two best
friends houses. If it was at John’s house it meant epic G.I. Joe battles and
scary movies; if it was at Mark’s house it meant army crawls through the woods
with our plastic assault rifles or videogame marathons. These marathons might
have changed as the years went by and the systems evolved, but back when they
began it was all about one game and one game only: Mega Man II.
I don’t really have any memories of
the original Mega Man. I’m sure I must’ve played it somewhere along the line (I
own Mega Man Powered Up for the PSP so I know I’ve played it now) but it never
left much of an impression on me like the sequel did and I don’t think I’m
alone on this either. Mega Man II, a game originally released in 1989, is
available still on all sorts of formats, from a Wii Virtual Console download to
an iPhone app, and has never really disappeared from gamer’s consciousness.
Mega Man has been a playable character in games like Marvel Vs. Capcom
(noticeably missing from Marvel vs. Capcom 3) and has made his way onto just
about every console in one form or another including the latest sequel to the
series (Mega Man 10) which is currently available on all three of the seventh
generation consoles (downloadable on Xbox Live Arcade, PlayStation Network and Wii Virtual Console). But it’s Mega Man II that not only stood the test of time
but stands out the most as the game that truly captivated my childhood. My
friend Mark and I would spend hours upon hours trying to defeat all eight of
Dr. Wily’s robot bosses. And defeat them we did, on numerous occasions, but
unfortunately we never got any further than that. We could make it to Dr.
Wily’s layer on a regular basis, but then we’d fall apart. Maybe it was the stress
of playing life or level (for those of you unfamiliar with this concept, it’s
when you have multiple people playing a single player game and trade off the
controller when a player either dies or completes a level) or maybe just the
thrill of being the one to finally fell Wily, but about the time we’d make it
to the first stage of Wily’s fortress the fights would break out. These weren’t
knock-down drag-out fights but arguments that would generally grow louder and
louder until a nearby parental unit would interject, turning off both the
television and the game and encouraging us to find a different way to spend our
time. For some reason this would happen just about every time Mega Man II was
played, but it still stands out in my mind as one of my all-time childhood
favorites.
Several years later, Mark and I had
both graduated from High School; he had finished up school early and joined the
Marines and I moved out of state following a girl from Vermont to Georgia. It’s
because of this move that I missed out on the family Christmas celebration and
buffet of 2000, an annual staple of the Kehoe household that mixes both family
and friends and an event that Mark attended more years than I can remember. I
bring it up because my Dad wanted to get us (his two sons that had left the
nest) something special that year and purchased us both Nintendo Entertainment
Systems (NES). Before you jump to conclusions, yes, with release of the Sega
Dreamcast we were already up to the sixth generation consoles, but there is
something special about a NES, something that just brings you back to those
days I previously described, spending hours trying to conquer 8-bit worlds. We
were both psyched at the gesture and talked in great lengths over the phone
about the games we would have to add to our library. For me (as I’ve previously
mentioned) this was my first NES ever. I had a Gameboy, but my only home system
until the release of the Super Nintendo Entertainment System (SNES) was an
Atari 2600, and this was a top loader NES at that. I began to buy the games
that I loved as a kid (with the help of eBay) and it goes without saying I bought
all of the Mario Bros games, the Zelda titles, Contra and Super C, Ninja
Turtles II: The Arcade game, Gremlins II, Little Nemo: The Dream Master and a
bunch of others, including Mega Man II. I looked forward to spending hours
after work playing them all, but unfortunately it wasn’t meant to be; in early
2001 I moved back to Vermont to join the Air National Guard and my new NES
didn’t make the move with me.
Unfortunately, after the loss of my
system and the way life moves, Mark and I never had another opportunity to play
Mega Man II again. On April 3rd 2003, tragedy struck and while fighting in the
Iraq War he was killed in action. This is a subject that is hard for me to talk
about and, as I’m finding out, even harder for me to write about. The loss of
Mark is something that has affected my life greatly and taught me more than
anything that life is short and often happens when we are busy making other
plans. I keep him in my memories on a daily basis, but around this time every
year I like to take some time to reflect back on all of the good times we
shared and just how much his friendship enriched my life. And it was in the
spirit of celebrating the great times Mark and I had growing up that I decided
to enlist some friends and hold the first annual Mega Man II Marathon
(hopefully the first of many) and finally do what he and I set out to do so many
times as kids, but never did: finally conquer Mega Man II.
Mega Meal
In order to start the day of
conquering off right, first we needed to start with a properly balanced
breakfast, and that we did, constructing our very first bacon weave a la Epic Meal Time. Now, I will admit it didn’t come out perfect, but it did turn out
delicious with just the right amount of brown sugar to make it both sweet and
savory. We divided the weave into four pieces, each taking a piece, and then
cut the last piece into three equal pieces. I mean, the gameplay was going to
be based on sharing so why not the bacon, right? The divided weave was then
placed on top of a fried egg with cheese that was placed on top of a bagel;
yeah, this was next level egg sandwich maneuvers. The three of us have
attempted some previous Epic Meal Time silliness before (like Bacon chocolate
beer batter waffles with Jack Daniels Syrup and Candy Sushi) but today was
about the game, not the cooking, so we left it with just a bacon weave this
time. Then, after some quick clean up it was time to get down to business.
My copy of Mega Man II was on the
Wii Virtual Console, a gift from my brother (thanks Ryan) when it was first
released. And now it was time to fire up the Wii, sit down and knock this game
out of the park. I also grabbed my copy of Mega Man II for Gameboy and my
Gameboy Advance so we could pass that back and forth while waiting for our next
turn, but that turned out to be more problematic then anything else, so that
idea was scrapped. For some reason, even though I’ve dominated the Gameboy
version several times it proved to be more difficult than its NES counterpart
at this time; maybe it was just trying to take on too much as usual. Anyway, we
were off and running and first up were the eight evil robots and their
respective levels - we started with Air Man. Why Air Man? Because you can take
him down with just your Mega Blaster and I wanted to start out with a level we
could easily beat. That, I’m afraid, did not work out too well; this is where I
quickly found out that even though both Joe & Covino were excited to play
Mega Man II, the one thing they had in common was their lack of Mega Skill. Not
that I was any better (I was pretty rusty right off the bat) but within a few
turns I was falling back into the old groove and dominating evil robots without
prejudice. As much as I’d love to say I single handedly kicked that games butt
while the other two looked on with awe, that would be unkind and also untrue.
Both had their own strengths and came through in a pinch. Joe, being a pretty
hardcore gamer and the youngest of our group, was quite upset that he wasn’t
just a natural at the game and couldn’t believe this 8-bit classic was kicking
his butt. This, mixed with our unspoken competitiveness, drove him to play even
harder, and ultimately made Joe the go-to man when it came to taking down
bosses. With what Covino lacked in skill he made up in heart. He kept us
laughing even when the game made us want to cry and if it wasn’t for him I
wouldn’t have heard the Mega Man II theme with lyrics (I still have it stuck in
my head and now so can you) and to be fair, he did knock out at least one of
the robot bosses.
And what was my contribution? I
navigated through the majority of the levels without taking on any damage and
then would pass the remote to Joe so he could smoke the bosses I was struggling
with. Together we made an unstoppable force that nothing could reckon with…
That is until we made it deeper into Wily’s layer.
***SPOILER ALERT***
As a kid I never made it passed the
very first level of Wily’s fortress so I never saw what lay in wait after
defeating the Mecha Dragon. I guessed it got harder, but I had no idea what we
were really in for. I guess this is where I should mention we were not really
paying that close attention to collecting E tanks or making sure we carried
them over with our passwords; we were just using a run and gun technique and
trying to make it through the game any way we could, which means most of the
time we were just dying and continuing without really thinking this might come
back to bite us (it did). So, as ecstatic as I was when Joe brought down the Mecha
Dragon that stopped me & Mark in our tracks so many times as kids, I had no
idea of the fresh hell that awaited us. The Mecha Dragon was nothing compared
to the next endurance levels that proved too difficult for any one of us to
take on individually and that is where the team concept really shined through.
I could usually make it through the levels without issue, but needed Joe’s help
to take down bosses like PikpPikp-Kun and the Buebeam Trap (I managed to bring
the Guts-dozer down on my own) but all was lost when we met the first incarnation
of Dr. Wily. Like I’ve previously mentioned, we were not really paying
attention to the E Tank collection and they would’ve come in handy about now.
In order to continue on to fight Dr. Wily, you first have to battle all eight
robots again; not too hard of a task, but fighting eight robots in a row can
take a toll on your life bar. With the E Tanks you can refill your life without
dying, therefore standing a better chance of taking down the evil doctor. I
mean, after all, the first battle against him is two different battles. So now
you’re talking about taking down eight robots and Dr. Wily twice without dying.
Actually, you can beat the eight robots and die, and then fight Dr. Wily on a
different life, but that method leaves you with only two chances to win the
fight and as we found out, not really good odds. Luckily this is where Jaclyn came home and
ordered us some Pizzas to recharge our batteries with (the bacon weave egg
sandwiches had long ago burned away). And after a pizza break we went back to
the game and Joe pulled through again, defeating both Wily’s Ships in a row
without the use of an E Tank (told you he had skills). This brought us to the
final boss of the game: the Alien Wily. Joe and I traded the remote back and
forth trying our best to bring him down, but he just kept destroying us right
as we got him down to three bars of life left. The Bubble Lead you get from
Bubble Man seems to be the only thing that has any effect on Alien Wily and
what sucks about that is you have to get really close to use it. This proved to
be more difficult than it sounds (or even looks for those of you checking out
YouTube videos). He flies around the screen in a sideways figure eight firing
three devastating pellet shots that eat up your life very quickly and heaven
help you if you run into him. This final boss was almost the breaking point; we
nearly had to walk away a second time, but before we did Joe once again came
through delivering the death blow and taking Wily down once and for all.
***SPOILERS END***
The three of us set out to do what Mark and I were never able to do, beat Mega Man II, and I’m happy to say that’s what we did. I’m pretty psyched that the day turned out that way because for a little awhile there I wasn’t so sure we were going to have a victory to report and this would’ve been my White Whale blog. But thanks to Joe & Covino, Dr. Wily was defeated and the first annual Mega Man II Marathon was a success. This victory is dedicated to you my friend, we miss you and we’ll never forget. Rest in peace Mark Asher Evnin May 10 1981 – April 3 2003
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